Techland is taking most of its staff to on-site and hybrid work models

Dying Light developer Techland is adopting a new work model wherein staff will either work in-office or split their time between that and remote work.

As confirmed by GamesIndustry, a spokesperson for the developer said the change would "create a more collaborative work environment." Sources speaking to Polish site CD Action claim team leadership was informed of the change 24 hours before they had to tell their employees.

Studios enacted remote work in the early days of the COVID-19 pandemic. Over time, many opted to have staff come back to the office, either full-time (often to staff's dismay) or with similar hybrid policies.…

Sponsored- How the cloud changed the way our studio makes games

Author: by Robert Maduri, President, Throwback Entertainment

 Come from Soccer 13 pools and matches

Psst… Canadian game devs interested in using Azure in their games – check out Codename Goa where you could win $10,000.

A paradigm shift

For your average game developer, the story and gameplay are the primary concern. How you bring that to life has not always been explored and as a result, it’s easy…